This tutorial will show you how to use Photoshop CC’s Shape
Attributes and 3D capabilities to create a simple, yet sophisticated 3D
letters on a shelf text effect. The focus is on creating the shapes,
working with the materials, and modifying the lighting in order to get
the soft, kind of vintage looking final result.
The Final Result
Tutorial Details
- Software Used : Photoshop
- Version : CC
- Time : 1:30 – 2:00
Resources
Step 1
Create a new
1600 x 1200 px document. Pick the
Rectangle Tool, then click once inside the document to get the
Create Rectangle dialog box. In that box, set the
Width to 545 px and the
Height to 432 px, then click
OK. Choose a light gray color for the rectangle.
Pick the
Add Anchor Point Tool, then add an anchor point near the top left corner, and another one near the bottom right corner.
Pick the
Convert Point Tool, then click each of the
two points you added in the previous step once to convert the smooth
anchor points to corner anchor points.
Pick the
Delete Anchor Points Tool, and click the bottom left corner anchor point to delete it.
Use the
Add Anchor Points Tool again to add an
anchor point near the center of the resulting diagonal line, then select
that point and move it inwards to form the shape shown below. This will
be the lower shelf parts’ shape.
Use the
Rectangle Tool to create a
545 x 35
px rectangle right on top of the shape you’ve created. This will be the
top part of the shelf. Use a darker shade of gray for this rectangle.
Create the text in
All Caps using the font
Fette Bauersche Antiqua. The font
Size is 200 pt, but it doesn’t really matter since you’ll be able to scale the text when you convert it to a 3D mesh anyway.
Create a new layer on top of the
Background layer and call it
Wall, then fill it with the color
#e9e9e9
.
Step 2
Click the
Rectangle 1 layer, then go to
3D > New 3D Extrusion from Selected Path. This will convert the shape layer into a 3D layer.
To access the 3D mesh settings and properties, you’ll need to open two panels: The
3D panel, and the
Properties panel (both found under the
Window menu).
The
3D panel has all the components of the 3D scene,
and when you click the name of any of those, you’ll be able to access
its settings in the
Properties panel. So make sure to always select the name of the element you want to modify in the
3D panel before you change its settings in the
Properties panel.
Select the
Rectangle 1 tab in the
3D panel, and change its
Extrusion Depth in the
Properties panel to 85 px.
Click the
Cap icon at the top of the
Properties panel, and change the
Bevel Width to 1 and the
Contour to Half Round. This will help make the edges less harsh.
Select all the
Rectangle Material tabs in the
3D panel, then click the
Diffuse texture icon in the
Properties panel and choose
Remove Texture.
Change the Rest of the Settings as shown below. The colors in RGB are:
Diffuse: (29, 29, 29)
Specular: (129, 129, 129)
Illumination: (0, 0, 0)
Ambient: (0, 0, 0)
The
Roughness value helps create a more realistic material.
Duplicate the 3D layer after you’re done changing the values.
Step 3
Select the
Rectangle 2 layer, then go to
3D > New 3D Mesh from Selected Path. Change the
Extrusion Depth to 2270.
Click the
Cap icon at the top of the
Properties panel, choose
Front and Back from the
Sides drop down menu, change the
Bevel Width to 1 and the
Contour to Half Round.
Select all the
Material tabs, remove the
Diffuse texture, and change the rest of the Settings to create the same exact material of the lower part of the shelf.
Step 4
Select the text layer, then go to
3D > New 3D Extrusion from Selected Layer. Change the
Extrusion Depth to 200 px, or any other value you like depending on the letters’ size you want.
Click the
Cap icon at the top of the
Properties panel, choose
Front and Back from the
Sides drop down menu, change the
Bevel Width to 1 and the
Contour to Half Round.
Select all the Material tabs, remove the Diffuse Texture, and change the rest of the Settings as shown below:
Diffuse: (229, 229, 229)
Specular: (105, 105, 105)
Illumination: (191, 191, 191)
Ambient: (0, 0, 0)
Step 5
Select the
Wall layer, go to
3D > New Mesh from Layer > Postcard. Select the Mesh tab in the
3D panel, then un-check the
Cast Shadows box in the
Properties panel. This will prevent the plane from casting any shadows, which will result in a cleaner outcome.
Click the
Material tab, then click the
Diffuse texture icon and choose
Edit Texture.
This will open the texture’s file, where you can edit it.
Double click the
Wall layer to apply the following Layer Style:
– Color Overlay
- Color :
#7e7c77
- Blend Mode : Color
– Pattern Overlay
Go to
File > Save, then
File > Close to save the changes and apply them to the 3D document.
Change the
Shine value to 35%, and if there is an
Opacity texture, remove it.
Step 6
Drag the
Wall layer on top of all layers, then select all the 3D layers you have.
Go to
3D > Merge 3D Layers. This will place all the 3D layers in one scene. Rename the merged layer to
Final Scene.
Step 7
Select the
Move Tool and check its
Options bar. You’ll find a set of
3D Modes
for the tool to the right of the bar. When you choose one of those, you
can then click and drag to perform any changes (on the selected element
in the
3D panel).
So with the
Current View tab selected in the 3D panel, you can click and drag to change the camera view.
You can also use the
3D Axis to move the meshes around with the
Move Tool selected. The arrows at the ends of the
3D Axis
move the mesh, the part below them is used for rotation, and the cubes
are used for scaling. The cube in the center is used to scale the object
uniformly. All you need to do is click and drag the part you need to
perform the changes.
You can also enter numerical values for the meshes’ coordinates. So select all the
Rectangle mesh tabs in the
3D panel, then click the
Coordinates icon at the top of the
Properties panel and change the
Y Rotation Angle value to 90°.
Step 8
Select the text mesh name, then go to
3D > Split Extrusion. This will separate the text letters so that you can move each letter individually.
One of the tips to place the meshes accurately in the 3D scene, is to use the different camera views.
For example, click the
Current View tab in the
3D panel, then choose
Front from the
View drop down menu in the
Properties panel. You can then move the meshes and place them on top of each other much more easily.
Check out the different available views whenever you need to. You can always go back to the
Default camera view when you’re done.
Another trick is to use the different
Scene Presets. So if you click the
Scene tab, you’ll find a list of
Presets that you can use to make placing the meshes more convenient.
The
Hidden Wireframe preset will help you better see
the meshes’ borders, and it’s much lighter than the Default preset, so
you can move the elements faster.
Once you’re done, make sure to choose the
Default preset.
One last tip, is saving the final camera view you like. So after
choosing a camera angle you like for the final result, you’ll need to go
back and forth between the other camera views in order to place the
meshes.
Instead of trying to get the view you like back each time after
changing the camera view, you can simply save it and get back to it with
one click.
To do so, click the
Current View tab, then choose the
Save option from the
View drop down menu.
Type in a name for the view you’re saving.
The view will be added to the list, as well as to the
3D panel. So now any time you change it, you can go back to it by clicking its tab or choosing it from the drop down menu.
Keep in mind that you can save more than just one camera view if you need to.
Using the different tools and tips, place the 3D meshes as you like
in the 3D scene. Take your time with this step in order to get a great
final result.
Step 9
Pick the
Rectangle Tool and click once to create a thin
1 x 635 px rectangle.
Pick the
Add Anchor Points Tool, zoom in to the center of the rectangle, then add an anchor point on each side.
Use the
Direct Selection Tool (A) to click and drag to select the two points you created, then use the
Right Arrow Key to move the points to the right, creating a curved shape.
Go to
3D > New 3D Extrusion from Selected Path. Click the
Current View tab, and choose the
Final Scene view from the drop down menu.
Select both 3D layers then go to
3D > Merge 3D Layers to add the new 3D mesh to the scene. Then scale, rotate, and move the paper mesh to place it on the wall.
Step 10
Click the
Extrusion Material tab in the
3D panel, then click its
Diffuse texture icon and choose
Edit Texture.
Fill the layer you get with any color you want. Here, the color
#51baf0
is used. Then create the text you want to add using any font, color, and size you like.
The font used in this tutorial is
dearJoe four, the color is
#212121
, and the
Size is 150 pt for the first line and 130 pt for the second. The
Leading value is also changed to 120.
Place the text in the middle of one of the document’s sides, then
save the file. Don’t close it yet, but go back to the 3D scene’s tab and
check how the text looks.
You’ll most probably get the text floating somewhere in the paper. So
go back to the texture file and modify the text accordingly.
You can rotate the text by going to
Edit > Transform, and use the options you have there. Move the text, resize it, and rotate it as needed.
You might need to save the file and check the result in the 3D scene a couple of times until you get the result you like.
Once you like how the text looks, place the
White Paper texture right below the text layer, and change its layer’s
Blend Mode to Multiply.
This will help make the paper look less flat and a bit more realistic.
Step 11
Click the
Environment tab in the
3D panel, then remove the
IBL texture.
Click the
Infinite Light 1 tab, then change its color to (
255
,
251
,
245
), its
Intensity to 60%, and its
Shadow Softness to 30%. Use the
Move Tool to move it around as you like.
You can also use the
Coordinates values of this tutorial:
Click the
Add new Light to Scene icon down the
3D panel, and choose
New Point Light.
Change the
Point Light 1‘s color to (
255
,
249
,
232
), its
Intensity to 60%, and its
Shadow Softness to 30%.
Check the
Light Falloff box, and choose the values you like for the
Inner and
Outer
fields. What the Falloff does basically is make the light fade out as
it gets further from its source. So move the light and change the
Falloff values until you like the result.
The
Coordinates values for the Point Light are:
Finish off working with the scene, then go to
3D > Render. The rendering might take some time, but you can stop it any time by pressing the
Esc key.
When the rendering is done, you’ll end up with a nice, clean result.
Step 12
Click the
Create new fill or adjustment layer icon down the
Layers panel and choose
Gradient Map.
Choose the
Gradient shown below, then change the adjustment layer’s
Blend Mode to Multiply and it
Opacity to 10.
And you’re done!
Hope you enjoyed the tutorial and found the tips and tricks used helpful
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